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Game: 722730
Rise of the Computers

Status: turn 50
Game over, winner: Chesty Puller
TIME LEFT
request pause
Cards
Game Tools
toggle info bar team info
CARD SETS:C:4, D:6, S:8, CDS:10, W:20 SET TRADE IN:anytime LEADERS:0
CARD BONUS:2 / On Territory SET PLACEMENT:turn start FORTIFICATION:1 / path
MAX CARDS:5 BORGIFICATION:2 skips STALEMATE AVOIDANCE:on
Note: This game was completed more than 6 months ago and has been archived.
Many features are unavailable, such as logs and messages.
Stalemate Crusher: Chesty Puller
Timer Pause Control (game is not currently paused)

You can request that the timers of this game be paused.
All active players will have to agree to pause the game before the timer will be stopped.
Requesting a pause will notify the other users when they view the board that a pause has been
requested. At that point, they will accept or deny the pause request. Once all players have
accepted the pause request, the timer for this game will be stopped.

A game can be paused for a maximum of 1 month, after which the timer will be resumed.
Resuming the game follows the same procedure as above. Anyone can request to resume the timers,
all active players must agree to resume the game.
  • Players can still take turns when a game is paused.
  • Players will not be skipped or borgified when a game is paused.
  • Requests for pausing and resuming are anonymous to the other players.
REQUEST PAUSE
for


the map
Players
Turn Name Territories Armies Reinforcements Cards Points CT%
  Team 1 A 0 0 0 -1 0 0
  Team 2 a (conquered) 0 0
  Chesty Puller 0 0 0 -1 0 0
  Team 2 B (conquered) 0 0
 
Continents
Name Value Owner
Sanyodo 6 not owned
Eastern Tokaido 5 not owned
Nankaido 5 not owned
Kinai 4 not owned
Sanindo 4 not owned
Western Tokaido 4 not owned
Hokurikudo 3 not owned
Saikaido 3 not owned
Tosando 3 not owned
Sanriku 2 not owned
Teams
Name Players
Us Team 1 A, Chesty Puller
Them Team 2 a, Team 2 B



LandGrab version 4.8.4   Changelog
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