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Game: 911294
Practice D

Status: turn 42
Game over, winner: Bullytt
TIME LEFT
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Cards
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CARD SETS:C:4, D:6, S:8, CDS:10, W:20 SET TRADE IN:anytime LEADERS:0
CARD BONUS:2 / On Territory SET PLACEMENT:turn start FORTIFICATION:1 / path
MAX CARDS:5 BORGIFICATION:2 skips STALEMATE AVOIDANCE:on
Stalemate Crusher: Bullytt
Seeress Hall Seeress Keep Seers Gate Third Eye Hall Prediction Hall Ophidian Square Snake Bite Ally Venom Keep Elapid Serpent Snake Fang Walk Cobra Square Snake Pit Hall Vision Hall Sibyl Square Oracles Keep Orlacs Victory Orlacs Rise Champions Folly Orlacs Hold Gremolds Fall Orlacs Harem Eunuch Court Templars Gate Templars Rest Templars Hold Sir Grimwolds Stand St Gravins Folly St Misens Shrine Kragles Demise Grulyps Betrayal Kragles Hideaway Kragles Hall Dragons Retreat Dragon Corner Dragons Gate Dragon Hold Dragons Hide Dragon Hall Heros Hall Heros Gate Heros Reposte Heros Hold Heros Retreat Heros Victory Reaper Corner Souls Rest Resurection Hall Light Haven Damnation Hall Pool of Souls Crib of Rebirth Demon Spawn Hall Demons Harem Hells Hold Satans Altar Demons Gate Foolhardy Avenue Idyots Demise Retards Rest Fools Walk Cretins Hold Morons Folly Fools Gate Heroine Haven Heros Haven Peace Haven Dragon Rut Den Dragoness Hold Dragons Recluse Wyvern Walk Hatchling Corner Firedrake Square Font of Life Clerics Gate Hall of Solitude Hall of the Divine Percivals Stand Clerics Keep Healers Hall Xelgrumfs Demise Thorins Triumph Xelgrumfs Hoard Thorins Advance Uugras Battle Thorins Demise Uugras Victory Uugras Demise Wraith Haven Phantasm Place Phantom Place Shades Corner Spectres Square Haunted Hold Poltergeist Place Soul Stealer Square Rattle Snake Row Sidewinder Walk Seer Passage Prophets Passage Deadmans Walk Allip Ally Zombie Avenue Bone Ally Undead Ally Skeletal Way Skull Passage Venom Walk Paladins Demise Grumfelts Victory Viper Ally Champions Reposte Sir Bivins Stand Templars Way Blancfylts Stand Paladins Retreat Turncoat Ally Orges Folly Sir Evlins Defeat Orlacs Demise Orlacs Defeat Sir Bivins Retreat Sir Bivins Advance Borrics Defeat Borrics Retreat Borrics Battle Borrics Revenge Rat Haven Rodents Recluse Rat Ally Valedas Victory Valedas Rise Satans Passage Devils Highway Arachnid Ally Spook Passage Ghouls Gateway Bwyans Way Clerics Passage Fools Highway Dragons Door
Timer Pause Control (game is not currently paused)

You can request that the timers of this game be paused.
All active players will have to agree to pause the game before the timer will be stopped.
Requesting a pause will notify the other users when they view the board that a pause has been
requested. At that point, they will accept or deny the pause request. Once all players have
accepted the pause request, the timer for this game will be stopped.

A game can be paused for a maximum of 1 month, after which the timer will be resumed.
Resuming the game follows the same procedure as above. Anyone can request to resume the timers,
all active players must agree to resume the game.
  • Players can still take turns when a game is paused.
  • Players will not be skipped or borgified when a game is paused.
  • Requests for pausing and resuming are anonymous to the other players.
REQUEST PAUSE
for


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Players
Turn Name Territories Armies Reinforcements Cards Points CT%
  Mook3 (conquered) 0 0
  Bullytt 140 502 138 7 0 0
  Mook1 (conquered) 0 0
  Mook2 (conquered) 0 0
 
Continents
Name Value Owner
Corridors of Woe 15 Bullytt
Fools Gate 7 Bullytt
Orc Hall 7 Bullytt
Serpents Lair 7 Bullytt
Deaths Crib 6 Bullytt
Ogres Lair 6 Bullytt
Templars Gate 6 Bullytt
Demon Gate 5 Bullytt
Dragon Bitch Den 5 Bullytt
Heros Gate 5 Bullytt
Clerics Gate 4 Bullytt
Seers Gate 4 Bullytt
Wraith Hall 4 Bullytt
Dragons Den 3 Bullytt
Oric Hall 3 Bullytt
Skaven Hall 3 Bullytt
Safe Haven 2 Bullytt



LandGrab version 4.8.4   Changelog
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